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In¬†JAWS, one player takes on the role of the killer shark off Amity Island, while the other 1-3 players take on the roles of Brody, Hooper and Quint to hunt the shark. Character and event cards define player abilities and create game actions for humans and the shark. Gameplay is divided into two acts ‚Äî Amity Island and The Orca ‚Äî played on a double-sided board to replicate the film's story:
If humans kill the shark, they win; if the shark attack on the¬†Orca¬†succeeds, the great white shark wins.
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